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Old Dec 19, 2005, 09:03 PM // 21:03   #1
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Default Cleansing signet/Skill

This would be similiar to the Rangers Antidote signet.

This skill will cleanse all desease,blindess and poison
Activation time 2 sec recharge time 30 sec.
more or the same as the Ranger's Antidote signet.
Attribute Tactics.
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Old Dec 19, 2005, 09:53 PM // 21:53   #2
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um....why
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Old Dec 19, 2005, 10:20 PM // 22:20   #3
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EDIT: Oops, my post made no sense.

Anyway, most secondary classes give warriors the option of not having to attack in order to deal damage...in fact, they all do.

Maybe you could use a flare spell til the blindess wears off, use purge conditions, blackout your enemy, use an antidote signet or vamp some life.

You're not just carrying pure attack skills...right?

Last edited by BurningPants; Dec 19, 2005 at 10:28 PM // 22:28..
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Old Dec 19, 2005, 10:34 PM // 22:34   #4
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Yes I have capped it every skill past RoF I have capped with my Warrior as I said the Ranger has andidote signet why not one for a warrior.Yes you can use something fom your secoundaries but if you want to keep all your points in warrior side it would help.They have distrating shot warriors blow.Victory is mine doesn't cleanse you of anything it is for any dead ally iirc.You are thinking of to the limit or something like that.
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Old Dec 19, 2005, 11:33 PM // 23:33   #5
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Most, if not all, condition remover skill don't need attribute for it to work.

I don't like the idea of having all classes being able to do everything by themself. It kinda remove the cooperation purpose of the game beside for doing more damage. Warriors are already great as they are, i don't think they really need to be even better.

They have great Defense, 3 weapon choice with multitude of very nice skills (including interupt, bleeding, speeding, defense, healing, cripling and anti knockdow...) and most of them adrenaline based so it don't need energy, a lot of stances, shield, 1 more rune than every other classes.

Blind is one of the best counter against warriors for softer classes and people want to remove it.
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Old Dec 19, 2005, 11:35 PM // 23:35   #6
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Well I was thinking in terms of tombs, sorry, I didn't make that clear. It would invalidate some of the ViM based builds. I was thinking from an opposing point of view rather than if I had to use that skill on myself.
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Old Dec 19, 2005, 11:44 PM // 23:44   #7
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Why not just go warrior/ranger?

You can still keep all your points in the warrior line since Antidote Sig doesn't require any attribute investment...
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Old Dec 20, 2005, 04:27 PM // 16:27   #8
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Actually, there is no condition remover that I can recall that needs points in an attribute to work. Monks have condition removers and the attribute points only increase the extra healing they do, but no matter the attributes, they still clean you of conditions.
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Old Dec 20, 2005, 07:56 PM // 19:56   #9
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Yes I know you can be a W/R but I was thinking more in line with your primary it is not that wouldn't need to have Monks around as I play one it is just.It is a skill that the warriors lack as a W/MO I couls alway use some of my monk skills for this like mend ailment but it would seem that Warriors would be dependent on the secoundary for this unlike the Ranger and other classes.
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Old Dec 20, 2005, 08:39 PM // 20:39   #10
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warriors having a condition removal will be over-powered.
just like mesmers have no condition removal, and necros have no hex removal, warriors have no removals, so they wouldn't be too powerful.

a w/e will be too powerful if he is able to remova blindeness.

if you dont like conditions, you can go:
monk - purge signet, no need for energy.
ranger - antidote signet, no need for energy.
necromancer - plague touch, 5 energy and the best condition removal for a warrior.

if you want hex removal, you can go:
monk - purge signet.
mesmer - plenty.

if you go W/E, you sacrifice removal for big damage or KD/AS.
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